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渡邉 翔一
Shaun K. Kane, Jacob O. Wobbrock, and Richard E. Ladner. 2011. Usable gestures for blind people: understanding preference and performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 413-422. DOI=10.1145/1978942.1979001.

Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Jean-Bernard Martens,
Designing social games for children and older adults: Two related case
studies, Entertainment Computing, Volume 1, Issues 3?4, December 2010,
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高部 拓人
Eeva Raita, Antti Oulasvirta, Too good to be bad: Favorable product
expectations boost subjective usability ratings, Interacting with
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張 サイ
Jari Katsyri, Niklas Ravaja, Mikko Salminen, Aesthetic images modulate
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psychophysiological investigation, International Journal of
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飯塚 菜々美
Simon Bowen, Daniela Petrelli, Remembering today tomorrow: Exploring
the human-centred design of digital mementos, International Journal of
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