
今年は5名中4名がジャーナル論文から選んでいます.トピックとしては,視覚障がい者向けのジェスチャに関する研究が1件,ユーザエクスペリエンスに関する研究が2件(魅力的な製品のユーザエクスペリエンス,審美性と情動),デザインプロセスに関する研究が2件(世代を超えたソーシャルゲームのデザイン,デジタルな思い出の記録)となりました.
これかりしっかり勉強します.
渡邉 翔一
Shaun K. Kane, Jacob O. Wobbrock, and Richard E. Ladner. 2011. Usable gestures for blind people: understanding preference and performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 413-422. DOI=10.1145/1978942.1979001.
NGUYEN THI HAI YEN
Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Jean-Bernard Martens,
Designing social games for children and older adults: Two related case
studies, Entertainment Computing, Volume 1, Issues 3?4, December 2010,
Pages 147-156.
ISSN 1875-9521, 10.1016/j.entcom.2010.09.001.
(http://www.sciencedirect.com/science/article/pii/S1875952110000066)
高部 拓人
Eeva Raita, Antti Oulasvirta, Too good to be bad: Favorable product
expectations boost subjective usability ratings, Interacting with
Computers, Volume 23, Issue 4, July 2011, Pages 363-371.
ISSN 0953-5438, 10.1016/j.intcom.2011.04.002.
(http://www.sciencedirect.com/science/article/pii/S095354381100035X)
張 サイ
Jari Katsyri, Niklas Ravaja, Mikko Salminen, Aesthetic images modulate
emotional responses to reading news messages on a small screen: A
psychophysiological investigation, International Journal of
Human-Computer Studies, Volume 70, Issue 1, January 2012, Pages 72-87.
ISSN 1071-5819, 10.1016/j.ijhcs.2011.08.007.
(http://www.sciencedirect.com/science/article/pii/S1071581911001121)
飯塚 菜々美
Simon Bowen, Daniela Petrelli, Remembering today tomorrow: Exploring
the human-centred design of digital mementos, International Journal of
Human-Computer Studies, Volume 69, Issue 5, May 2011, Pages 324-337.
ISSN 1071-5819, 10.1016/j.ijhcs.2010.12.005.
(http://www.sciencedirect.com/science/article/pii/S1071581910001539)
CC Photo by Nic McPhee